Are you in Canada? Click here to proceed to the HK Canada website.

For all other locations, click here to continue to the HK US website.

Human Kinetics Logo

Purchase Courses or Access Digital Products

If you are looking to purchase online videos, online courses or to access previously purchased digital products please press continue.

Mare Nostrum Logo

Purchase Print Products or eBooks

Human Kinetics print books and eBooks are now distributed by Mare Nostrum, throughout the UK, Europe, Africa and Middle East, delivered to you from their warehouse. Please visit our new UK website to purchase Human Kinetics printed or eBooks.

Feedback Icon Feedback Get $15 Off

101 Classroom Games PDF

Energize Learning in Any Subject

$17.00 USD

Ebook
$17.00 USD

ISBN: 9781492573180

©2011

Page Count: 144

Access Duration: 10 Years

vitalsource bookshelf
    Accessing our ebooks is as easy as 1-2-3
  1. We email you an access code after you place your order.
  2. You redeem the code on the VitalSource Bookshelf.
  3. Enjoy!

With 101 Classroom Games: Energize Learning in Any Subject, not only can you help your students improve their study skills, but you can also aid them in reviewing what they already know about a topic or subject, prepare them for formal and informal assessments, and see them embrace learning experiences as enjoyable.

You never knew a game of Splat, Snap, or Howzat! could pack so much educational punch, did you? All 101 games in this handy book make learning memorable, fun, and successful. You can use them as effective starter activities, for the middle part of a lesson to reignite learning when you see the kids’ eyes start to glaze over, or as complete activities to help you assess your students’ learning.

Each game provides you with

• ready-to-go plans to implement the game and shorten your planning time;

• stimulating lesson content with variations and progressions to suit your students’ ages and abilities;

• illustrations to help you understand how the game works; and

• teaching points and prompts to keep the game fun, interesting, and effective.

These games create a stimulating learning environment where students undertake tasks and solve problems by interacting with their surroundings, other students, and you. They provide a great alternative to traditional methods of learning and assessment. Most of all, the games do just what you’d like them to do: help your students learn, improve their skills, and enjoy the educational process.

Games

1. Ace of Spades

2. All Bases Covered

3. Amnesia

4. Baseball

5. Basketball

6. Beach Volleyball

7. Bidding for Success

8. Boxing Clever

9. Bull’s-Eye

10. Chain Gangs

11. Championship Golf

12. Connect 4

13. Crossfire

14. Definition Bingo

15. Domes and Dishes

16. Faster, Higher, Stronger

17. Fortune Teller

18. Four in a Row

19. Full House

20. Good Arrows

21. Great Balls of Fire!

22. Hand Over Hand

23. Head to Head

24. Heads or Tails

25. Heads, Shoulders, Knees, and Toes

26. High Jump

27. Howzat!

28. I Am Not

29. It’s Just a Jump to the Left . . .

30. Judge and Jury

31. Killer Questions

32. Knockout Arguments

33. Ladders

34. Last Past the Finish Line

35. Let’s Get Ready to Tumble

36. Lie Detectors

37. Make It, Draw It, or Mime It

38. Marbles

39. Missing Links

40. Number Minefield

41. Our Survey Says . . .

42. Overtake

43. Pairs

44. Pass It On

45. Peek, Copy, All In, or Save

46. Penalty Shootout

47. Phone a Friend

48. Pick and Mix

49. Picture Perfect

50. Pin the Tail on the . . .

51. Pool Championships

52. Post-it Note Scramble

53. Puzzled

54. Question Ball

55. Question Conkers

56. Quizzical Chairs

57. Racing Cars

58. Randomizer

59 Red Herrings

60. Red or Black

61. Relay Runners

62. Remember My Name

63. Remember, Remember

64. Review Tennis

65. River Crossing

66. Rock, Paper, Scissors

67. Roll With It

68. Run Around

69. Sabotage

70. Show Jumping

71. Snakes and Ladders

72. Snap

73. Splat

74. Stand to Attention

75. Stand Up and Be Counted

76. Steal a Brain

77. Step Up to the Challenge

78. Stop the Clock

79. Straws

80. Strike a Deal

81. Super Bowl

82. Surf’s Up

83. Tenpin Bowling

84. The Hat

85. The Picture Board

86. Time Assault

87. Time Bombs

88. Topic Lotto

89. Traffic Lights

90. True or False?

91. Walkabout

92. What’s the Question?

93. Which Way Is Best?

94. Who Am I?

95. Who Wants to Be a Smartie?

96. Winner

97. Wise Words

98. Withdrawal

99. Whiteboard Wonders

100. Word Grids

101. Word Rebounds

Gareth Long earned an MSc coaching degree from Loughborough University in the United Kingdom. He is a senior lecturer and programme leader in coaching and physical education at University College Plymouth of St. Mark and St. John in Plymouth, England. In leading a team of instructors in teaching theoretical physical education, Long became interested in using games to facilitate classroom learning. He is the editor of Soccer IQ, an online coaching resource. In his leisure time, he enjoys playing and coaching football (meaning soccer, of course!).

Harvey Grout is a senior lecturer in sport coaching at the University of Gloucestershire in Gloucestershire, England. He earned an MSc in physical and health exercise in sport psychology and previously taught physical education for six years. He has also served as a physical education tutor for the postgraduate certificate in education and is the founder of careers-in-sport.com. He enjoys playing cricket, football, and golf.

Stuart Taylor is a lecturer of coaching and physical education at University College Plymouth of St. Mark and St. John. He is currently completing his MSc in performance analysis at the University of Wales Institute Cardiff (UWIC). He earned his physical education teaching degree from Manchester Met, Alsager. Stuart was the head of key stage 5 physical education and sport at one of the UK’s first sports colleges, where he developed an interest in engaging students through practical games in the classroom environment. Stuart is editor of Sport IQ online resources and is a national INSET presenter for examination physical education. In his spare time, he likes to surf, ski, and coach rugby.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
101 Classroom Games PDF
Gareth Long,Harvey Grout,Stuart Taylor

101 Classroom Games PDF

$17.00 USD

With 101 Classroom Games: Energize Learning in Any Subject, not only can you help your students improve their study skills, but you can also aid them in reviewing what they already know about a topic or subject, prepare them for formal and informal assessments, and see them embrace learning experiences as enjoyable.

You never knew a game of Splat, Snap, or Howzat! could pack so much educational punch, did you? All 101 games in this handy book make learning memorable, fun, and successful. You can use them as effective starter activities, for the middle part of a lesson to reignite learning when you see the kids’ eyes start to glaze over, or as complete activities to help you assess your students’ learning.

Each game provides you with

• ready-to-go plans to implement the game and shorten your planning time;

• stimulating lesson content with variations and progressions to suit your students’ ages and abilities;

• illustrations to help you understand how the game works; and

• teaching points and prompts to keep the game fun, interesting, and effective.

These games create a stimulating learning environment where students undertake tasks and solve problems by interacting with their surroundings, other students, and you. They provide a great alternative to traditional methods of learning and assessment. Most of all, the games do just what you’d like them to do: help your students learn, improve their skills, and enjoy the educational process.

Games

1. Ace of Spades

2. All Bases Covered

3. Amnesia

4. Baseball

5. Basketball

6. Beach Volleyball

7. Bidding for Success

8. Boxing Clever

9. Bull’s-Eye

10. Chain Gangs

11. Championship Golf

12. Connect 4

13. Crossfire

14. Definition Bingo

15. Domes and Dishes

16. Faster, Higher, Stronger

17. Fortune Teller

18. Four in a Row

19. Full House

20. Good Arrows

21. Great Balls of Fire!

22. Hand Over Hand

23. Head to Head

24. Heads or Tails

25. Heads, Shoulders, Knees, and Toes

26. High Jump

27. Howzat!

28. I Am Not

29. It’s Just a Jump to the Left . . .

30. Judge and Jury

31. Killer Questions

32. Knockout Arguments

33. Ladders

34. Last Past the Finish Line

35. Let’s Get Ready to Tumble

36. Lie Detectors

37. Make It, Draw It, or Mime It

38. Marbles

39. Missing Links

40. Number Minefield

41. Our Survey Says . . .

42. Overtake

43. Pairs

44. Pass It On

45. Peek, Copy, All In, or Save

46. Penalty Shootout

47. Phone a Friend

48. Pick and Mix

49. Picture Perfect

50. Pin the Tail on the . . .

51. Pool Championships

52. Post-it Note Scramble

53. Puzzled

54. Question Ball

55. Question Conkers

56. Quizzical Chairs

57. Racing Cars

58. Randomizer

59 Red Herrings

60. Red or Black

61. Relay Runners

62. Remember My Name

63. Remember, Remember

64. Review Tennis

65. River Crossing

66. Rock, Paper, Scissors

67. Roll With It

68. Run Around

69. Sabotage

70. Show Jumping

71. Snakes and Ladders

72. Snap

73. Splat

74. Stand to Attention

75. Stand Up and Be Counted

76. Steal a Brain

77. Step Up to the Challenge

78. Stop the Clock

79. Straws

80. Strike a Deal

81. Super Bowl

82. Surf’s Up

83. Tenpin Bowling

84. The Hat

85. The Picture Board

86. Time Assault

87. Time Bombs

88. Topic Lotto

89. Traffic Lights

90. True or False?

91. Walkabout

92. What’s the Question?

93. Which Way Is Best?

94. Who Am I?

95. Who Wants to Be a Smartie?

96. Winner

97. Wise Words

98. Withdrawal

99. Whiteboard Wonders

100. Word Grids

101. Word Rebounds

Gareth Long earned an MSc coaching degree from Loughborough University in the United Kingdom. He is a senior lecturer and programme leader in coaching and physical education at University College Plymouth of St. Mark and St. John in Plymouth, England. In leading a team of instructors in teaching theoretical physical education, Long became interested in using games to facilitate classroom learning. He is the editor of Soccer IQ, an online coaching resource. In his leisure time, he enjoys playing and coaching football (meaning soccer, of course!).

Harvey Grout is a senior lecturer in sport coaching at the University of Gloucestershire in Gloucestershire, England. He earned an MSc in physical and health exercise in sport psychology and previously taught physical education for six years. He has also served as a physical education tutor for the postgraduate certificate in education and is the founder of careers-in-sport.com. He enjoys playing cricket, football, and golf.

Stuart Taylor is a lecturer of coaching and physical education at University College Plymouth of St. Mark and St. John. He is currently completing his MSc in performance analysis at the University of Wales Institute Cardiff (UWIC). He earned his physical education teaching degree from Manchester Met, Alsager. Stuart was the head of key stage 5 physical education and sport at one of the UK’s first sports colleges, where he developed an interest in engaging students through practical games in the classroom environment. Stuart is editor of Sport IQ online resources and is a national INSET presenter for examination physical education. In his spare time, he likes to surf, ski, and coach rugby.

Title

  • Ebook
View product