Conditioning for Esports Online CE Exam Without Book
Author: Human Kinetics
$58.00 USD
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Online Exam Without Book
$58.00 USD
$58.00 USD
NOTE: The book Conditioning for Esports is required for successful completion of this exam but is not included with this purchase. Purchase this Online CE Exam Without Book only if you already own the book or ebook.
Consisting of 75 multiple-choice and true-false questions, this continuing education exam is designed to be taken after reading Conditioning for Esports. The exam will test your knowledge of the information presented in the book so you can prepare athletes to dominate the esport arena and achieve optimal performance in the competitive world of gaming.
Once you pass the exam, you can print a certificate for continuing education credits.
Learning Objectives
Consisting of 75 multiple-choice and true-false questions, this continuing education exam is designed to be taken after reading Conditioning for Esports. The exam will test your knowledge of the information presented in the book so you can prepare athletes to dominate the esport arena and achieve optimal performance in the competitive world of gaming.
Once you pass the exam, you can print a certificate for continuing education credits.
Learning Objectives
- Compare and contrast traditional sports and esports.
- Explain the elements and models of player development within esports.
- Recognize the impact of the mind–body connection and its influence on esports.
- Discuss the evolution of performance psychology and mental training within gaming.
- Explain the nutritional needs of esport athletes, emphasizing the importance of mental focus.
- Illustrate the importance of recovery in esports and the impact of cognitive deficits.
- Recognize common esport injuries, risk factors, and preventative measures.
- Consider esport biomechanics and analyze the need for corrective exercises.
- Advocate for physical activity based on its benefits to physical and cognitive health.
- Construct esport-specific programs for professional and collegiate gamers.