EbookLearning to play volleyball has never been more effective—or more fun—than with Volleyball Fundamentals, Second Edition. Parents, coaches, and instructors of volleyball skill courses will immediately benefit from the solid foundational information and practical tips on how to teach every aspect of the sport. Players will enjoy using this resource because they will learn by doing—spending less time reading and more time engaged in playing the game.
Volleyball Fundamentals begins by teaching the basics that get players ready to take the court. The book covers positioning and the importance of reading the opposing players, communicating with teammates, and preparing for movement on the court. The guidance on formations and rotations will help students get an immediate sense of where they belong on the court. Clear instructions, accompanied by illustrations, for drills help players master specific skills such as serving, receiving a serve, setting, attacking, blocking, and digging. Each skill is introduced through a simple four-step sequence:
- You Can Do It: The skill is introduced with sequential instructions and accompanying photographs.
- More to Choose and Use: Variations and extensions of the primary skill are covered.
- Take It to the Court: Readers learn how to apply the skill in game play.
- Give It a Go: These sections provide direct experiences—such as drills, small-sided games, and six-versus-six gamelike activities—for the reader to use to gauge, develop, and hone the skill.
As part of the Sports Fundamentals Series, Volleyball Fundamentals will help you teach the basic skills and tactics of the game so that your players can compete on the court in no time at all.
Table of ContentsAcknowledgments
Key to Diagrams
Chapter 1. Volleyball Basics
Chapter 2. Serving
Chapter 3. Receiving the Serve
Chapter 4. Setting
Chapter 5. Attacking
Chapter 6. Blocking
Chapter 7. Digging
Chapter 8. The Libero
Chapter 9. Team Defense
Chapter 10. Free Ball
Chapter 11. Team Offense
Chapter 12. Transition
Chapter 13. Modified Games
Chapter 14. Scoring Systems