Are you in Canada? Click here to proceed to the HK Canada website.

For all other locations, click here to continue to the HK US website.

Human Kinetics Logo

Purchase Digital Products

If you are looking to purchase an eBook, online video, or online courses please press continue

Booktopia Logo

Purchase Print Products

Human Kinetics print books are now distributed by Booktopia Publisher Services throughout Australia/NZ, delivered to you from their NSW warehouse. Please visit Booktopia to order your Human Kinetics print books.

Human Kinetics Logo

Purchase Courses or Access Digital Products

If you are looking to purchase online videos, online courses or to access previously purchased digital products please press continue.

Mare Nostrum Logo

Purchase Print Products or eBooks

Human Kinetics print books and eBooks are now distributed by Mare Nostrum, throughout the UK, Europe, Africa and Middle East, delivered to you from their warehouse. Please visit our new UK website to purchase Human Kinetics printed or eBooks.

Feedback IconFeedback
Scooter Games PDF

Scooter Games PDF

$21.00 USD

Available As

vitalsource bookshelf

Accessing our ebooks is as easy as 1-2-3

1. We email you an access code after you place your order.

2. You redeem the code on the VitalSource Bookshelf.

3. Enjoy!


    The e-book for Scooter Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Scooters, kids, and fun are natural partners. Kids love scooting, and it’s great physical activity—but, until now, few books have focused on scooter activities or provided guidance on incorporating them into the curriculum in meaningful ways. Scooter Games is an easy-to-use book that will help you find creative ways to integrate cooperative, tag, relay, team, or interdisciplinary scooter activities into your curriculum. Through the more than 100 productive and ready-to-use activities in Scooter Games, you can address the following topics:
    • Math, health, science, and language arts concepts
    • Teamwork and sportsmanship
    • Problem solving
    In doing so, you will help children improve their social, emotional, cognitive, intellectual, and physical skills. The scooter games and activities are divided into six categories: individual exploration, cooperative exploration, tag activities, relay activities, team games, and interdisciplinary games. The book contains 50 reproducibles to enhance the safety and fun and to help you assess the students. It also offers information to help you make the case for buying scooters if you don’t already have them, and advice on caring for the scooters and using them safely. You can use the game finder to quickly locate the type of game you want. Scooter Games will capture kids’ interest, enthusiasm, energy, and desire to remain active through their growing years. And it will help you enhance your curriculum—and become your students’ all-time favorite physical education teacher! Adobe Digital Editions® System RequirementsWindows
    • Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)
    • Intel® Pentium® 500MHz processor
    • 128MB of RAM
    • 800x600 monitor resolution
    Mac PowerPC
    • Mac OS X v10.4.10 or v10.5
    • PowerPC® G4 or G5 500MHz processor
    • 128MB of RAM
    • Mac OS X v10.4.10 or v10.5
    • 500MHz processor
    • 128MB of RAM
    Supported browsers and Adobe Flash versions Windows
    • Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2
    • Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug)
    • Apple Safari 2.0.4, Mozilla Firefox 2
    • Adobe Flash Player 8 or 9
    Supported devices
    • Sony® Reader PRS-505
    Language versions
    • English
    • French
    • German

    Table of Contents

    Game Finder

    Part I. Off to a Good Start With Scooters
    Chapter 1. Benefits and Background of Scooter Play
           Physical Development
           Social and Emotional Development
           Cognitive Development
           Play and Scooter Games
           History of Scooter Boards

    Chapter 2. Teaching Sportsmanship With Scooters
           A Definition of Sportsmanship
           Sportsmanship Curriculum

    Chapter 3. Preparing to Play
           Working With Scooters
           Caring for Scooters
           Safety With Scooters

    Part II. Scooter Games
    Chapter 4. Individual Exploration
    Chapter 5. Cooperative Exploration
    Chapter 6. Tag Activities
    Chapter 7. Relay Activities
    Chapter 8. Team Games
    Chapter 9. Interdisciplinary Games

    Appendix A: Recommended Resources and Links
    Appendix B: Assessment Tools
    Appendix C: Safety Tools
    Appendix D: Sportsmanship Tools
    Appendix E: Games Reproducibles
    About the Author