Making It a Game Fore All
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Of all sport experiences, golf is ideal for people of all abilities. Its rules, strategies, facilities, and equipment can easily be adapted to accommodate a wide range of individual needs. Accessible Golf addresses the specific aspects of building a full-participation golf program.
This book contains details for making golf accessible within the guidelines of the Americans with Disabilities Act (ADA), taking into account the specific needs of your community and its individual members. Case studies and other practical, field-tested information allow you to fully understand the real-world needs of people with specific disabilities--including cognitive, attentional, visual, hearing, and physical impairments--and their implications for golf instruction.
Developed by the Ladies' Professional Golf Association (LPGA), this comprehensive book offers all the tools to successfully implement an all-access program--from adapting equipment and environment to modifying instruction and details of play. Accessible Golf is the one resource golf instructors, club owners, and people who have disabilities or work with someone who has a disability will use to reap the benefits of this popular game.
Part I: Making Golf Accessible to All
Chapter 1. Protecting the Rights of All to Play Golf
Chapter 2. Improving Access at Your Facility
Chapter 3. Meeting the Needs in Your Community
Chapter 4. Understanding the Value of Golf for People With Disabilities
Part II: Learning and Playing With a Disability
Chapter 5. Teaching Golf Using The LPGA Student-Centered Model
Chapter 6. Playing the Game of Golf
Chapter 7. Creating Safe Learning Environments
Chapter 8. Assessing Golfers With Disabilities
Part III: Understanding the Needs of Golfers With Disabilities and the Implications for Golf Instruction
Chapter 9. Cognitive Impairments
Chapter 10. Attentional Impairments
Chapter 11. Visual Impairments
Chapter 12. Hearing Impairments
Chapter 13. Physical Disabilities
Part IV: Developing a Full-Participation Golf Program
Chapter 14. Enhancing Playability Using Adaptive Equipment
Chapter 15. Creating Community-Based Support
Chapter 16. Creating a Team for Program Development